Hotkeys and shortcuts for Autodesk Revit

(Total 158)

D then I
Modify
ALIGNED DIMENSION / Creates an aligned dimension.
D then L
Annotate
DETAIL LINE / Creates view-specific lines.
E then L
Modify
SPOT ELEVATION / Displays the elevation of a selected point.
F then R
Create
FIND/REPLACE / Find and replace.
G then P
Create
MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.
R then T
Architecture
TAG ROOM; ROOM TAG / Tags the selected room.
T then G
Annotate
TAG ROOM; ROOM TAG / Applies tags to elements based on their categories.
T then X
Create
TEXT / Adds text
A then A
Contextual Tabs
ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.
D then C
Analyze
CHECK DUCT SYSTEMS / Examines the mechanical systems in a project to verify that each system is assigned to a userdefined system, and properly connected.
E then C
Analyze
CHECK CIRCUITS / Verifies all circuits for proper connections to panels and valid system assignments.
L then D
Analyze
LOADS / Applies point, line and area loads to a model.
L then O
Analyze
HEATING AND COOLING LOADS / Prepares a heating and cooling load analysis report based on an existing building model.
P then C
Snaps
SNAP TO POINT CLOUDS / Snaps to point cloud.
P then S
Analyze
PANEL SCHEDULES / Generates a panel schedule for a specific panel.
R then A
Contextual Tabs
RESTORE ALL EXCLUDED / Restores all excluded parts and elements.
C then L
Structure
COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.
C then M
System
PLACE A COMPONENT / Place a component.
D then R
Architecture
DOOR / Adds a door to the building model.
G then R
Structure
GRID / Places column grid lines in the building design.
L then L
Structure
LEVEL / Places a level in view.
R then M
Architecture
ROOM / Creates a room bounded by model elements and separation lines.
R then P
System
REFERENCE PLANE / Creates a reference plane using drawing tools.
S then B
Structure
FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.
W then A
Structure
WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.
W then N
Architecture
WINDOW / Places a window in a wall or skylight in a roof.
E then R
Collaborate
EDITING REQUESTS / Displays a list of users' requests to borrow elements in worksets, as well as pending requests.
R then L
Collaborate
RELOAD LATEST / Loads the latest version of the central model.
R then W
Collaborate
RELOAD LATEST / Loads the latest version of the central model.
M then P
Context Menu
MOVE TO PROJECT / Move the model relative to a shared coordinate system.
R then 3
Context Menu
DEFINE A NEW CENTER OF ROTATION / Relocates center of rotation when rotating elements.
R then B
Context Menu
RESTORE EXCLUDED MEMBER / Restores an excluded member.
R then C
Modify
COPE:REMOVE COPING / Removes coping.
S then A
Context Menu
SELECT ALL INSTANCES: IN ENTIRE PROJECT / Selects all of the elements that are similar to the selected element in the current view, or throughout the project.
/ then /
Contextual Tabs
DIVIDE SURFACE / Applies a division grid along a surface in a conceptual design.
A then D
Contextual Tabs
ATTACH DETAIL GROUP / Creates an attached detail group.
A then P
Contextual Tabs
ADD TO GROUP / Adds elements to a group.
B then S
Structure
STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.
C then G
Contextual Tabs
CANCEL / Cancels an action.
E then G
Contextual Tabs
EDIT GROUP / Edits a group.
E then P
Contextual Tabs
EDIT PAR / Edits a part element.
E then U
Contextual Tabs
UNHIDE ELEMENT / Enables a hidden element to appear in view.
E then W
System
ARC WIRE / Draws an arced wire run.
F then G
Contextual Tabs
FINISH / Finishes editing a group.
H then T
Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.
J then P
Contextual Tabs
JUSTIFICATION POINTS / Sets a justification point for relocating elements.
J then Y
Contextual Tabs
ZOFFSET / Offsets an element in the z direction.
J then Z
Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.
L then I
Modify
MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.
P then P
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
Ctrl + 1
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
V then P
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
R then G
View Control Bar
RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.
R then H
View Control Bar
TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.
U then G
Contextual Tabs
UNGROUP / Ungroups members of a group.
V then U
Contextual Tabs
UNHIDE CATEGORY / Enables a hidden category to appear in view.
D
Create
ALIGNED DIMENSION / Creates an aligned dimension.
M then D
Create
MODIFY / Enters selection mode to select elements to modify.
E then S
Manage
MEP SETTINGS:ELECTRICAL SETTINGS / Accesses dialog box to specify wiring parameters, voltages definitions, distribution systems, cable tray and conduit settings, and load calculation and circuit numbering settings.
M then S
Manage
MEP SETTINGS:MECHANICAL SETTINGS / Accesses dialog box to configure component sizes, and the behavior and appearance of the mechanical systems.
S then U
Manage
ADDITIONAL SETTINGS:SUN SETTINGS / Opens the sun settings dialog box.
U then N
Manage
PROJECT UNITS / Opens the Project Units tool.
A then L
Modify
ALIGN / Aligns one or more elements with selected element.
A then R
Modify
ARRAY / Creates a linear or radial array of selected elements.
C then O
Modify
COPY / Copies selected element(s).
C then C
Modify
COPY / Copies selected element(s).
C then P
Modify
COPE; APPLY COPING / Applies coping to steel beam or columns.
C then S
Modify
CREATE SIMILAR / Creates an element of the same type as the selected element.
D then E
Modify
DELETE / Removes selected element(s) from the building model.
D then M
Modify
MIRROR - DRAW AXIS / Reverses the position of a selected model element, using a user-generated line as the mirror axis.
E then H
Modify
HIDE IN VIEW:HIDE ELEMENTS / Hides an element from view.
E then O then D
Modify
OVERRIDE GRAPHICS IN VIEW:OVERRIDE BY ELEMENT / Changes the graphic display settings for selected elements in the current view.
L then W
Modify
LINEWORK / Overrides the line style of selected line in the active view only.
M then A
Modify
MATCH TYPE PROPERTIES / Opens the Match Type tool to convert one or more elements to match the type assigned to another element.
M then M
Modify
MIRROR - PICK AXIS / Reverses the position of a selected model element, using a selected line as the mirror axis.
M then V
Modify
MOVE / Moves a selected element.
O then F
Modify
OFFSET / Moves a selected model line, detail line, wall, or beam a specified distance perpendicular to its length.
P then N
Modify
PIN / Locks a model element in place.
PP
Modify
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
P then T
Modify
PAINT / Opens the Paint tool.
R then E
Modify
SCALE / Resizes the selected element.
R then O
Modify
ROTATE / Rotates selected element around an axis.
S then F
Modify
SPLIT FACE / Divides the face of an element into regions for application of different materials.
S then L
Modify
SPLIT ELEMENT / Cuts an element (such as a wall or line) at a selected point.
T then R
Modify
TRIM/EXTEND TO CORNER / Trims or extend one or more elements to form a corner.
U then P
Modify
UNPIN / Unpins an element that is locked in position or an element that is driven by its host system.
V then H
Modify
HIDE IN VIEW:HIDE CATEGORY / Hides an element category from view.
3 then 2
Navigation Bar
2D MODE / Navigates the view using only 2D navigation options.
3 then F
Navigation Bar
FLY MODE / Simulates flying through a model.
3 then O
Navigation Bar
OBJECT MODE / Navigates and reorients the view in the direction of the controller cap.
3 then W
Navigation Bar
WALK MODE / Simulates walking through a model.
Z then A
Navigation Bar
ZOOM ALL TO FIT / Zooms to fit all in view.
Z then E
Navigation Bar
ZOOM TO FIT / Zooms to fit.
Z then F
Navigation Bar
ZOOM TO FIT / Zooms to fit.
Z then X
Navigation Bar
ZOOM TO FIT / Zooms to fit.
Z then O
Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.
Z then V
Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.
Z then P
Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.
Z then C
Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.
Z then R
Navigation Bar
ZOOM IN REGION / Zooms to a region.
Z then Z
Navigation Bar
ZOOM IN REGION / Zooms to a region.
Z then S
Navigation Bar
ZOOM SHEET SIZE / Zooms to sheet size.
S then C
Snaps
CENTERS / Snaps to center
S then E
Snaps
ENDPOINTS / Snaps to endpoints.
S then I
Snaps
INTERSECTIONS / Snaps to intersection.
S then M
Snaps
MIDPOINTS / Snaps to midpoint.
S then N
Snaps
NEAREST / Snaps to nearest.
S then O
Snaps
SNAPS OFF / Turns snaps off.
S then P
Snaps
PERPENDICULAR / Snaps to perpendicular.
S then Q
Snaps
QUADRANTS / Snaps to quadrant.
S then R
Snaps
SNAP TO REMOTE OBJECTS / Snaps to objects that are not near the element.
S then S
Snaps
TURN OVERRIDE OFF / Turns off override feature.
S then T
Snaps
TANGENTS / Snaps to tangent.
S then W
Snaps
WORK PLANE GRID / Snaps to the work plane grid.
S then X
Snaps
POINTS / Snaps to points.
B then M
Structure
STRUCTURAL FRAMING: BEAM / Adds a load-bearing structural beam element to the building model.
B then R
Structure
STRUCTURAL FRAMING: BRACE / Adds diagonal members that are connected to beams and columns.
F then T
Structure
STRUCTURAL FOUNDATION: WALL / Creates a wall foundation for the building model.
R then N
Structure
REINFORCEMENT NUMBERS / Defines or edits numbering sequences by partition for rebar and fabric sheets.
A then T
System
AIR TERMINAL / Places a register, grille or diffuser.
C then N
System
CONDUIT / Draws a rigid conduit run.
C then T
System
CABLE TRAY / Draws a cable tray run.
C then V
System
CONVERT TO FLEX DUCT / Converts a section of rigid duct to flexible duct.
D then A
System
DUCT ACCESSORY / Adds duct accessories, such as dampers, in duct systems.
D then F
System
DUCT FITTING / Places duct fittings (elbows, tees, end caps, and so on) in duct systems.
D then T
System
DUCT / Draws ductwork in the building model.
E then E
System
ELECTRICAL EQUIPMENT / Places electrical equipment, such as panels and switch gear.
F then D
System
FLEX DUCT / Draws flexible ductwork in the building model.
F then P
System
FLEX PIPE / Draws flexible pipes.
L then F
System
LIGHTING FIXTURE / Adds a lighting fixture element.
M then E
System
MECHANICAL EQUIPMENT / Places mechanical equipment such as boilers, furnaces or fans.
N then F
System
CONDUIT FITTING / Places conduit fittings.
P then A
System
PIPE ACCESSORY / Adds pipe accessories.
P then F
System
PIPE FITTING / Draws a pipe fitting in a piping system.
P then I
System
PIPE / Draws rigid piping.
P then X
System
PLUMBING FIXTURE / Places a plumbing fixture.
S then K
System
SPRINKLER / Places a sprinkler
T then F
System
CABLE TRAY FITTING / Places cable tray fittings.
F then N then 9
View
SYSTEM BROWSER / Finds components that are not assigned to a system.
K then S
View
KEYBOARD SHORTCUTS / Assigns key sequences to tools.
R then D
View Control Bar
RENDER IN CLOUD / Renders 3D views online.
R then R
View Control Bar
RENDER / Creates a photorealistic image of the building model.
T then L
View
THIN LINES / Displays all lines on the screen as a single width, regardless of zoom level.
V then G
View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.
V then V
View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.
W then C
View
CASCADE WINDOWS / Arranges all open windows in a series in the drawing area.
W then T
View
TILE WINDOWS / See all open views at the same time.
C then X
View Control Bar
TOGGLE REVEAL CONSTRAINTS MODE / Toggles the constraints in a view.
G then D
View Control Bar
GRAPHIC DISPLAY OPTIONS / Opens the Graphics dialog box.
H then C
View Control Bar
HIDE CATEGORY / Hides all selected categories in the view.
H then H
View Control Bar
HIDE ELEMENT / Hides an element from view.
H then I
View Control Bar
ISOLATE ELEMENT / Isolates selected elements.
H then L
View Control Bar
HIDDEN LINE / Displays the image with all edges and lines drawn except those obstructed by surfaces.
H then R
View Control Bar
RESET TEMPORARY HIDE/ISOLATE / Restores any temporarily hidden elements or categories.
I then C
View Control Bar
ISOLATE CATEGORY / Isolates selected categories.
R then Y
View Control Bar
RAY TRACE / Opens Ray Trace visual style, enabling a photorealistic rendering mode that allows panning and zooming around the model.
S then D
View Control Bar
SHADED WITH EDGES / Applies a shaded edge.
W then F
View Control Bar
WIREFRAME / Displays the image of the model with all edges and lines drawn, but with no surfaces drawn.