D then I
|
Modify
ALIGNED DIMENSION / Creates an aligned dimension.
|
D then L
|
Annotate
DETAIL LINE / Creates view-specific lines.
|
E then L
|
Modify
SPOT ELEVATION / Displays the elevation of a selected point.
|
F then R
|
Create
FIND/REPLACE / Find and replace.
|
G then P
|
Create
MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.
|
R then T
|
Architecture
TAG ROOM; ROOM TAG / Tags the selected room.
|
T then G
|
Annotate
TAG ROOM; ROOM TAG / Applies tags to elements based on their categories.
|
T then X
|
Create
TEXT / Adds text
|
A then A
|
Contextual Tabs
ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.
|
D then C
|
Analyze
CHECK DUCT SYSTEMS / Examines the mechanical systems in a project to verify that each system is assigned to a userdefined system, and properly connected.
|
E then C
|
Analyze
CHECK CIRCUITS / Verifies all circuits for proper connections to panels and valid system assignments.
|
L then D
|
Analyze
LOADS / Applies point, line and area loads to a model.
|
L then O
|
Analyze
HEATING AND COOLING LOADS / Prepares a heating and cooling load analysis report based on an existing building model.
|
P then C
|
Snaps
SNAP TO POINT CLOUDS / Snaps to point cloud.
|
P then S
|
Analyze
PANEL SCHEDULES / Generates a panel schedule for a specific panel.
|
R then A
|
Contextual Tabs
RESTORE ALL EXCLUDED / Restores all excluded parts and elements.
|
C then L
|
Structure
COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.
|
C then M
|
System
PLACE A COMPONENT / Place a component.
|
D then R
|
Architecture
DOOR / Adds a door to the building model.
|
G then R
|
Structure
GRID / Places column grid lines in the building design.
|
L then L
|
Structure
LEVEL / Places a level in view.
|
R then M
|
Architecture
ROOM / Creates a room bounded by model elements and separation lines.
|
R then P
|
System
REFERENCE PLANE / Creates a reference plane using drawing tools.
|
S then B
|
Structure
FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.
|
W then A
|
Structure
WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.
|
W then N
|
Architecture
WINDOW / Places a window in a wall or skylight in a roof.
|
E then R
|
Collaborate
EDITING REQUESTS / Displays a list of users' requests to borrow elements in worksets, as well as pending requests.
|
R then L
|
Collaborate
RELOAD LATEST / Loads the latest version of the central model.
|
R then W
|
Collaborate
RELOAD LATEST / Loads the latest version of the central model.
|
M then P
|
Context Menu
MOVE TO PROJECT / Move the model relative to a shared coordinate system.
|
R then 3
|
Context Menu
DEFINE A NEW CENTER OF ROTATION / Relocates center of rotation when rotating elements.
|
R then B
|
Context Menu
RESTORE EXCLUDED MEMBER / Restores an excluded member.
|
R then C
|
Modify
COPE:REMOVE COPING / Removes coping.
|
S then A
|
Context Menu
SELECT ALL INSTANCES: IN ENTIRE PROJECT / Selects all of the elements that are similar to the selected element in the current view, or throughout the project.
|
/ then /
|
Contextual Tabs
DIVIDE SURFACE / Applies a division grid along a surface in a conceptual design.
|
A then D
|
Contextual Tabs
ATTACH DETAIL GROUP / Creates an attached detail group.
|
A then P
|
Contextual Tabs
ADD TO GROUP / Adds elements to a group.
|
B then S
|
Structure
STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.
|
C then G
|
Contextual Tabs
CANCEL / Cancels an action.
|
E then G
|
Contextual Tabs
EDIT GROUP / Edits a group.
|
E then P
|
Contextual Tabs
EDIT PAR / Edits a part element.
|
E then U
|
Contextual Tabs
UNHIDE ELEMENT / Enables a hidden element to appear in view.
|
E then W
|
System
ARC WIRE / Draws an arced wire run.
|
F then G
|
Contextual Tabs
FINISH / Finishes editing a group.
|
H then T
|
Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.
|
J then P
|
Contextual Tabs
JUSTIFICATION POINTS / Sets a justification point for relocating elements.
|
J then Y
|
Contextual Tabs
ZOFFSET / Offsets an element in the z direction.
|
J then Z
|
Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.
|
L then I
|
Modify
MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.
|
P then P
|
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
|
Ctrl + 1
|
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
|
V then P
|
View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
|
R then G
|
View Control Bar
RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.
|
R then H
|
View Control Bar
TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.
|
U then G
|
Contextual Tabs
UNGROUP / Ungroups members of a group.
|
V then U
|
Contextual Tabs
UNHIDE CATEGORY / Enables a hidden category to appear in view.
|
D
|
Create
ALIGNED DIMENSION / Creates an aligned dimension.
|
M then D
|
Create
MODIFY / Enters selection mode to select elements to modify.
|
E then S
|
Manage
MEP SETTINGS:ELECTRICAL SETTINGS / Accesses dialog box to specify wiring parameters, voltages definitions, distribution systems, cable tray and conduit settings, and load calculation and circuit numbering settings.
|
M then S
|
Manage
MEP SETTINGS:MECHANICAL SETTINGS / Accesses dialog box to configure component sizes, and the behavior and appearance of the mechanical systems.
|
S then U
|
Manage
ADDITIONAL SETTINGS:SUN SETTINGS / Opens the sun settings dialog box.
|
U then N
|
Manage
PROJECT UNITS / Opens the Project Units tool.
|
A then L
|
Modify
ALIGN / Aligns one or more elements with selected element.
|
A then R
|
Modify
ARRAY / Creates a linear or radial array of selected elements.
|
C then O
|
Modify
COPY / Copies selected element(s).
|
C then C
|
Modify
COPY / Copies selected element(s).
|
C then P
|
Modify
COPE; APPLY COPING / Applies coping to steel beam or columns.
|
C then S
|
Modify
CREATE SIMILAR / Creates an element of the same type as the selected element.
|
D then E
|
Modify
DELETE / Removes selected element(s) from the building model.
|
D then M
|
Modify
MIRROR - DRAW AXIS / Reverses the position of a selected model element, using a user-generated line as the mirror axis.
|
E then H
|
Modify
HIDE IN VIEW:HIDE ELEMENTS / Hides an element from view.
|
E then O then D
|
Modify
OVERRIDE GRAPHICS IN VIEW:OVERRIDE BY ELEMENT / Changes the graphic display settings for selected elements in the current view.
|
L then W
|
Modify
LINEWORK / Overrides the line style of selected line in the active view only.
|
M then A
|
Modify
MATCH TYPE PROPERTIES / Opens the Match Type tool to convert one or more elements to match the type assigned to another element.
|
M then M
|
Modify
MIRROR - PICK AXIS / Reverses the position of a selected model element, using a selected line as the mirror axis.
|
M then V
|
Modify
MOVE / Moves a selected element.
|
O then F
|
Modify
OFFSET / Moves a selected model line, detail line, wall, or beam a specified distance perpendicular to its length.
|
P then N
|
Modify
PIN / Locks a model element in place.
|
PP
|
Modify
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.
|
P then T
|
Modify
PAINT / Opens the Paint tool.
|
R then E
|
Modify
SCALE / Resizes the selected element.
|
R then O
|
Modify
ROTATE / Rotates selected element around an axis.
|
S then F
|
Modify
SPLIT FACE / Divides the face of an element into regions for application of different materials.
|
S then L
|
Modify
SPLIT ELEMENT / Cuts an element (such as a wall or line) at a selected point.
|
T then R
|
Modify
TRIM/EXTEND TO CORNER / Trims or extend one or more elements to form a corner.
|
U then P
|
Modify
UNPIN / Unpins an element that is locked in position or an element that is driven by its host system.
|
V then H
|
Modify
HIDE IN VIEW:HIDE CATEGORY / Hides an element category from view.
|
3 then 2
|
Navigation Bar
2D MODE / Navigates the view using only 2D navigation options.
|
3 then F
|
Navigation Bar
FLY MODE / Simulates flying through a model.
|
3 then O
|
Navigation Bar
OBJECT MODE / Navigates and reorients the view in the direction of the controller cap.
|
3 then W
|
Navigation Bar
WALK MODE / Simulates walking through a model.
|
Z then A
|
Navigation Bar
ZOOM ALL TO FIT / Zooms to fit all in view.
|
Z then E
|
Navigation Bar
ZOOM TO FIT / Zooms to fit.
|
Z then F
|
Navigation Bar
ZOOM TO FIT / Zooms to fit.
|
Z then X
|
Navigation Bar
ZOOM TO FIT / Zooms to fit.
|
Z then O
|
Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.
|
Z then V
|
Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.
|
Z then P
|
Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.
|
Z then C
|
Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.
|
Z then R
|
Navigation Bar
ZOOM IN REGION / Zooms to a region.
|
Z then Z
|
Navigation Bar
ZOOM IN REGION / Zooms to a region.
|
Z then S
|
Navigation Bar
ZOOM SHEET SIZE / Zooms to sheet size.
|
S then C
|
Snaps
CENTERS / Snaps to center
|
S then E
|
Snaps
ENDPOINTS / Snaps to endpoints.
|
S then I
|
Snaps
INTERSECTIONS / Snaps to intersection.
|
S then M
|
Snaps
MIDPOINTS / Snaps to midpoint.
|
S then N
|
Snaps
NEAREST / Snaps to nearest.
|
S then O
|
Snaps
SNAPS OFF / Turns snaps off.
|
S then P
|
Snaps
PERPENDICULAR / Snaps to perpendicular.
|
S then Q
|
Snaps
QUADRANTS / Snaps to quadrant.
|
S then R
|
Snaps
SNAP TO REMOTE OBJECTS / Snaps to objects that are not near the element.
|
S then S
|
Snaps
TURN OVERRIDE OFF / Turns off override feature.
|
S then T
|
Snaps
TANGENTS / Snaps to tangent.
|
S then W
|
Snaps
WORK PLANE GRID / Snaps to the work plane grid.
|
S then X
|
Snaps
POINTS / Snaps to points.
|
B then M
|
Structure
STRUCTURAL FRAMING: BEAM / Adds a load-bearing structural beam element to the building model.
|
B then R
|
Structure
STRUCTURAL FRAMING: BRACE / Adds diagonal members that are connected to beams and columns.
|
F then T
|
Structure
STRUCTURAL FOUNDATION: WALL / Creates a wall foundation for the building model.
|
R then N
|
Structure
REINFORCEMENT NUMBERS / Defines or edits numbering sequences by partition for rebar and fabric sheets.
|
A then T
|
System
AIR TERMINAL / Places a register, grille or diffuser.
|
C then N
|
System
CONDUIT / Draws a rigid conduit run.
|
C then T
|
System
CABLE TRAY / Draws a cable tray run.
|
C then V
|
System
CONVERT TO FLEX DUCT / Converts a section of rigid duct to flexible duct.
|
D then A
|
System
DUCT ACCESSORY / Adds duct accessories, such as dampers, in duct systems.
|
D then F
|
System
DUCT FITTING / Places duct fittings (elbows, tees, end caps, and so on) in duct systems.
|
D then T
|
System
DUCT / Draws ductwork in the building model.
|
E then E
|
System
ELECTRICAL EQUIPMENT / Places electrical equipment, such as panels and switch gear.
|
F then D
|
System
FLEX DUCT / Draws flexible ductwork in the building model.
|
F then P
|
System
FLEX PIPE / Draws flexible pipes.
|
L then F
|
System
LIGHTING FIXTURE / Adds a lighting fixture element.
|
M then E
|
System
MECHANICAL EQUIPMENT / Places mechanical equipment such as boilers, furnaces or fans.
|
N then F
|
System
CONDUIT FITTING / Places conduit fittings.
|
P then A
|
System
PIPE ACCESSORY / Adds pipe accessories.
|
P then F
|
System
PIPE FITTING / Draws a pipe fitting in a piping system.
|
P then I
|
System
PIPE / Draws rigid piping.
|
P then X
|
System
PLUMBING FIXTURE / Places a plumbing fixture.
|
S then K
|
System
SPRINKLER / Places a sprinkler
|
T then F
|
System
CABLE TRAY FITTING / Places cable tray fittings.
|
F then N then 9
|
View
SYSTEM BROWSER / Finds components that are not assigned to a system.
|
K then S
|
View
KEYBOARD SHORTCUTS / Assigns key sequences to tools.
|
R then D
|
View Control Bar
RENDER IN CLOUD / Renders 3D views online.
|
R then R
|
View Control Bar
RENDER / Creates a photorealistic image of the building model.
|
T then L
|
View
THIN LINES / Displays all lines on the screen as a single width, regardless of zoom level.
|
V then G
|
View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.
|
V then V
|
View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.
|
W then C
|
View
CASCADE WINDOWS / Arranges all open windows in a series in the drawing area.
|
W then T
|
View
TILE WINDOWS / See all open views at the same time.
|
C then X
|
View Control Bar
TOGGLE REVEAL CONSTRAINTS MODE / Toggles the constraints in a view.
|
G then D
|
View Control Bar
GRAPHIC DISPLAY OPTIONS / Opens the Graphics dialog box.
|
H then C
|
View Control Bar
HIDE CATEGORY / Hides all selected categories in the view.
|
H then H
|
View Control Bar
HIDE ELEMENT / Hides an element from view.
|
H then I
|
View Control Bar
ISOLATE ELEMENT / Isolates selected elements.
|
H then L
|
View Control Bar
HIDDEN LINE / Displays the image with all edges and lines drawn except those obstructed by surfaces.
|
H then R
|
View Control Bar
RESET TEMPORARY HIDE/ISOLATE / Restores any temporarily hidden elements or categories.
|
I then C
|
View Control Bar
ISOLATE CATEGORY / Isolates selected categories.
|
R then Y
|
View Control Bar
RAY TRACE / Opens Ray Trace visual style, enabling a photorealistic rendering mode that allows panning and zooming around the model.
|
S then D
|
View Control Bar
SHADED WITH EDGES / Applies a shaded edge.
|
W then F
|
View Control Bar
WIREFRAME / Displays the image of the model with all edges and lines drawn, but with no surfaces drawn.
|