Autodesk Revit

Snaps

NEAREST / Snaps to nearest.

S then N

All hotkeys for Autodesk Revit

Modify
ALIGNED DIMENSION / Creates an aligned dimension.

D then I

Annotate
DETAIL LINE / Creates view-specific lines.

D then L

Modify
SPOT ELEVATION / Displays the elevation of a selected point.

E then L

Create
FIND/REPLACE / Find and replace.

F then R

Create
MODEL GROUP:CREATE GROUP; DETAIL GROUP:CREATE GROUP / Creates a group of elements.

G then P

Architecture
TAG ROOM; ROOM TAG / Tags the selected room.

R then T

Annotate
TAG ROOM; ROOM TAG / Applies tags to elements based on their categories.

T then G

Create
TEXT / Adds text

T then X

Contextual Tabs
ADJUST ANALYTICAL MODEL / Adjusts the analytical model of the structural member in relation to those of the elements to which it joins.

A then A

Analyze
CHECK DUCT SYSTEMS / Examines the mechanical systems in a project to verify that each system is assigned to a userdefined system, and properly connected.

D then C

Analyze
CHECK CIRCUITS / Verifies all circuits for proper connections to panels and valid system assignments.

E then C

Analyze
LOADS / Applies point, line and area loads to a model.

L then D

Analyze
HEATING AND COOLING LOADS / Prepares a heating and cooling load analysis report based on an existing building model.

L then O

Snaps
SNAP TO POINT CLOUDS / Snaps to point cloud.

P then C

Analyze
PANEL SCHEDULES / Generates a panel schedule for a specific panel.

P then S

Contextual Tabs
RESTORE ALL EXCLUDED / Restores all excluded parts and elements.

R then A

Structure
COLUMN; STRUCTURAL COLUMN / Adds a vertical load-bearing element to the building model.

C then L

System
PLACE A COMPONENT / Place a component.

C then M

Architecture
DOOR / Adds a door to the building model.

D then R

Structure
GRID / Places column grid lines in the building design.

G then R

Structure
LEVEL / Places a level in view.

L then L

Architecture
ROOM / Creates a room bounded by model elements and separation lines.

R then M

System
REFERENCE PLANE / Creates a reference plane using drawing tools.

R then P

Structure
FLOOR:FLOOR: STRUCTURAL / Adds structural floors to a building model.

S then B

Structure
WALL; WALL:WALL: ARCHITECTURAL / Creates a non-bearing wall or a structural wall in the building model.

W then A

Architecture
WINDOW / Places a window in a wall or skylight in a roof.

W then N

Collaborate
EDITING REQUESTS / Displays a list of users' requests to borrow elements in worksets, as well as pending requests.

E then R

Collaborate
RELOAD LATEST / Loads the latest version of the central model.

R then L

Collaborate
RELOAD LATEST / Loads the latest version of the central model.

R then W

Context Menu
MOVE TO PROJECT / Move the model relative to a shared coordinate system.

M then P

Context Menu
DEFINE A NEW CENTER OF ROTATION / Relocates center of rotation when rotating elements.

R then 3

Context Menu
RESTORE EXCLUDED MEMBER / Restores an excluded member.

R then B

Modify
COPE:REMOVE COPING / Removes coping.

R then C

Context Menu
SELECT ALL INSTANCES: IN ENTIRE PROJECT / Selects all of the elements that are similar to the selected element in the current view, or throughout the project.

S then A

Contextual Tabs
DIVIDE SURFACE / Applies a division grid along a surface in a conceptual design.

/ then /

Contextual Tabs
ATTACH DETAIL GROUP / Creates an attached detail group.

A then D

Contextual Tabs
ADD TO GROUP / Adds elements to a group.

A then P

Structure
STRUCTURAL BEAM SYSTEM; AUTOMATIC BEAM SYSTEM / Creates a layout that is used to control the number and spacing of a series of parallel beams.

B then S

Contextual Tabs
CANCEL / Cancels an action.

C then G

Contextual Tabs
EDIT GROUP / Edits a group.

E then G

Contextual Tabs
EDIT PAR / Edits a part element.

E then P

Contextual Tabs
UNHIDE ELEMENT / Enables a hidden element to appear in view.

E then U

System
ARC WIRE / Draws an arced wire run.

E then W

Contextual Tabs
FINISH / Finishes editing a group.

F then G

Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.

H then T

Contextual Tabs
JUSTIFICATION POINTS / Sets a justification point for relocating elements.

J then P

Contextual Tabs
ZOFFSET / Offsets an element in the z direction.

J then Y

Contextual Tabs
SHOW HELP TOOLTIP / Displays the Help Tooltip.

J then Z

Modify
MODEL LINE; BOUNDARY LINE; REBAR LINE / Places a new line.

L then I

View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

P then P

View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

Ctrl + 1

View
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

V then P

View Control Bar
RENDER GALLERY / Enables access to multiple versions of renderings, render images as panoramas, change rendering quality, and apply background environments to rendered scenes.

R then G

View Control Bar
TOGGLE REVEAL HIDDEN ELEMENTS MODE / Toggles the Reveal Hidden Elements Mode.

R then H

Contextual Tabs
UNGROUP / Ungroups members of a group.

U then G

Contextual Tabs
UNHIDE CATEGORY / Enables a hidden category to appear in view.

V then U

Create
ALIGNED DIMENSION / Creates an aligned dimension.

D

Create
MODIFY / Enters selection mode to select elements to modify.

M then D

Manage
MEP SETTINGS:ELECTRICAL SETTINGS / Accesses dialog box to specify wiring parameters, voltages definitions, distribution systems, cable tray and conduit settings, and load calculation and circuit numbering settings.

E then S

Manage
MEP SETTINGS:MECHANICAL SETTINGS / Accesses dialog box to configure component sizes, and the behavior and appearance of the mechanical systems.

M then S

Manage
ADDITIONAL SETTINGS:SUN SETTINGS / Opens the sun settings dialog box.

S then U

Manage
PROJECT UNITS / Opens the Project Units tool.

U then N

Modify
ALIGN / Aligns one or more elements with selected element.

A then L

Modify
ARRAY / Creates a linear or radial array of selected elements.

A then R

Modify
COPY / Copies selected element(s).

C then O

Modify
COPY / Copies selected element(s).

C then C

Modify
COPE; APPLY COPING / Applies coping to steel beam or columns.

C then P

Modify
CREATE SIMILAR / Creates an element of the same type as the selected element.

C then S

Modify
DELETE / Removes selected element(s) from the building model.

D then E

Modify
MIRROR - DRAW AXIS / Reverses the position of a selected model element, using a user-generated line as the mirror axis.

D then M

Modify
HIDE IN VIEW:HIDE ELEMENTS / Hides an element from view.

E then H

Modify
OVERRIDE GRAPHICS IN VIEW:OVERRIDE BY ELEMENT / Changes the graphic display settings for selected elements in the current view.

E then O then D

Modify
LINEWORK / Overrides the line style of selected line in the active view only.

L then W

Modify
MATCH TYPE PROPERTIES / Opens the Match Type tool to convert one or more elements to match the type assigned to another element.

M then A

Modify
MIRROR - PICK AXIS / Reverses the position of a selected model element, using a selected line as the mirror axis.

M then M

Modify
MOVE / Moves a selected element.

M then V

Modify
OFFSET / Moves a selected model line, detail line, wall, or beam a specified distance perpendicular to its length.

O then F

Modify
PIN / Locks a model element in place.

P then N

Modify
PROPERTIES; TOGGLE PROPERTIES PALETTE / Toggles the Properties palette.

PP

Modify
PAINT / Opens the Paint tool.

P then T

Modify
SCALE / Resizes the selected element.

R then E

Modify
ROTATE / Rotates selected element around an axis.

R then O

Modify
SPLIT FACE / Divides the face of an element into regions for application of different materials.

S then F

Modify
SPLIT ELEMENT / Cuts an element (such as a wall or line) at a selected point.

S then L

Modify
TRIM/EXTEND TO CORNER / Trims or extend one or more elements to form a corner.

T then R

Modify
UNPIN / Unpins an element that is locked in position or an element that is driven by its host system.

U then P

Modify
HIDE IN VIEW:HIDE CATEGORY / Hides an element category from view.

V then H

Navigation Bar
2D MODE / Navigates the view using only 2D navigation options.

3 then 2

Navigation Bar
FLY MODE / Simulates flying through a model.

3 then F

Navigation Bar
OBJECT MODE / Navigates and reorients the view in the direction of the controller cap.

3 then O

Navigation Bar
WALK MODE / Simulates walking through a model.

3 then W

Navigation Bar
ZOOM ALL TO FIT / Zooms to fit all in view.

Z then A

Navigation Bar
ZOOM TO FIT / Zooms to fit.

Z then E

Navigation Bar
ZOOM TO FIT / Zooms to fit.

Z then F

Navigation Bar
ZOOM TO FIT / Zooms to fit.

Z then X

Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.

Z then O

Navigation Bar
ZOOM OUT(2X) / Zooms out the project view by 2X.

Z then V

Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.

Z then P

Navigation Bar
PREVIOUS PAN/ZOOM / Returns to previous pan or zoom.

Z then C

Navigation Bar
ZOOM IN REGION / Zooms to a region.

Z then R

Navigation Bar
ZOOM IN REGION / Zooms to a region.

Z then Z

Navigation Bar
ZOOM SHEET SIZE / Zooms to sheet size.

Z then S

Snaps
CENTERS / Snaps to center

S then C

Snaps
ENDPOINTS / Snaps to endpoints.

S then E

Snaps
INTERSECTIONS / Snaps to intersection.

S then I

Snaps
MIDPOINTS / Snaps to midpoint.

S then M

Snaps
NEAREST / Snaps to nearest.

S then N

Snaps
SNAPS OFF / Turns snaps off.

S then O

Snaps
PERPENDICULAR / Snaps to perpendicular.

S then P

Snaps
QUADRANTS / Snaps to quadrant.

S then Q

Snaps
SNAP TO REMOTE OBJECTS / Snaps to objects that are not near the element.

S then R

Snaps
TURN OVERRIDE OFF / Turns off override feature.

S then S

Snaps
TANGENTS / Snaps to tangent.

S then T

Snaps
WORK PLANE GRID / Snaps to the work plane grid.

S then W

Snaps
POINTS / Snaps to points.

S then X

Structure
STRUCTURAL FRAMING: BEAM / Adds a load-bearing structural beam element to the building model.

B then M

Structure
STRUCTURAL FRAMING: BRACE / Adds diagonal members that are connected to beams and columns.

B then R

Structure
STRUCTURAL FOUNDATION: WALL / Creates a wall foundation for the building model.

F then T

Structure
REINFORCEMENT NUMBERS / Defines or edits numbering sequences by partition for rebar and fabric sheets.

R then N

System
AIR TERMINAL / Places a register, grille or diffuser.

A then T

System
CONDUIT / Draws a rigid conduit run.

C then N

System
CABLE TRAY / Draws a cable tray run.

C then T

System
CONVERT TO FLEX DUCT / Converts a section of rigid duct to flexible duct.

C then V

System
DUCT ACCESSORY / Adds duct accessories, such as dampers, in duct systems.

D then A

System
DUCT FITTING / Places duct fittings (elbows, tees, end caps, and so on) in duct systems.

D then F

System
DUCT / Draws ductwork in the building model.

D then T

System
ELECTRICAL EQUIPMENT / Places electrical equipment, such as panels and switch gear.

E then E

System
FLEX DUCT / Draws flexible ductwork in the building model.

F then D

System
FLEX PIPE / Draws flexible pipes.

F then P

System
LIGHTING FIXTURE / Adds a lighting fixture element.

L then F

System
MECHANICAL EQUIPMENT / Places mechanical equipment such as boilers, furnaces or fans.

M then E

System
CONDUIT FITTING / Places conduit fittings.

N then F

System
PIPE ACCESSORY / Adds pipe accessories.

P then A

System
PIPE FITTING / Draws a pipe fitting in a piping system.

P then F

System
PIPE / Draws rigid piping.

P then I

System
PLUMBING FIXTURE / Places a plumbing fixture.

P then X

System
SPRINKLER / Places a sprinkler

S then K

System
CABLE TRAY FITTING / Places cable tray fittings.

T then F

View
SYSTEM BROWSER / Finds components that are not assigned to a system.

F then N then 9

View
KEYBOARD SHORTCUTS / Assigns key sequences to tools.

K then S

View Control Bar
RENDER IN CLOUD / Renders 3D views online.

R then D

View Control Bar
RENDER / Creates a photorealistic image of the building model.

R then R

View
THIN LINES / Displays all lines on the screen as a single width, regardless of zoom level.

T then L

View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.

V then G

View
VISIBILITY/GRAPHICS / Controls the visibility and graphic display of model elements, datum elements, and viewspecific elements for each view in a project.

V then V

View
CASCADE WINDOWS / Arranges all open windows in a series in the drawing area.

W then C

View
TILE WINDOWS / See all open views at the same time.

W then T

View Control Bar
TOGGLE REVEAL CONSTRAINTS MODE / Toggles the constraints in a view.

C then X

View Control Bar
GRAPHIC DISPLAY OPTIONS / Opens the Graphics dialog box.

G then D

View Control Bar
HIDE CATEGORY / Hides all selected categories in the view.

H then C

View Control Bar
HIDE ELEMENT / Hides an element from view.

H then H

View Control Bar
ISOLATE ELEMENT / Isolates selected elements.

H then I

View Control Bar
HIDDEN LINE / Displays the image with all edges and lines drawn except those obstructed by surfaces.

H then L

View Control Bar
RESET TEMPORARY HIDE/ISOLATE / Restores any temporarily hidden elements or categories.

H then R

View Control Bar
ISOLATE CATEGORY / Isolates selected categories.

I then C

View Control Bar
RAY TRACE / Opens Ray Trace visual style, enabling a photorealistic rendering mode that allows panning and zooming around the model.

R then Y

View Control Bar
SHADED WITH EDGES / Applies a shaded edge.

S then D

View Control Bar
WIREFRAME / Displays the image of the model with all edges and lines drawn, but with no surfaces drawn.

W then F

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S, T, U

S then N


Pocket (Web)
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S then N