LightWave 3D

Modeler: General

Toggle fullscreen viewport numeric keypad

0

All hotkeys for LightWave 3D

Layout: General
Clear scene

↑   Shift + N

Layout: Items
Load scene

Ctrl + O

Layout: General
Save scene

S

Layout: General
Save scene as

Ctrl + S

Layout: General
Save scene increment

↑   Shift + S

Modeler: General
Quit

↑   Shift + Q

Layout: Modify
IKB calculate

Ctrl + X

Layout: Items
Clone selected item

Ctrl + C

Modeler: General
Paste

Ctrl + V

Layout: General
Delete key

Del

Layout: General
Undo

Ctrl + Z

Layout: General
Redo

Z

Modeler: General
Edit keyboard shortcuts

Alt + F9

Modeler: General
Edit menu layout

Alt + F10

Layout: General
General options

O

Layout: General
Display options

D

Layout: General
Surface editor

F5

Layout: General
Image editor

F6

Modeler: General
Layers panel

F7

Layout: General
Presets

F8

Layout: Render
Render frame

F9

Modeler: General
Hide floating windows on / off

Alt + F1

Layout: General
Show / hide toolbar

Alt + F2

Layout: General
Help

F1

Layout: Modify
Move TCB

Ctrl + G

Modeler: General
Polygons selection mode

Ctrl + H

Layout: Setup
Joint move

Ctrl + J

Modeler: General
Symmetry mode

↑   Shift + Y

Layout: Modify
Jump to numeric input field

N

Layout: General
Statistics

W

Modeler: General
Point / polygon info panel

I

Layout: General
Quit

Q

Modeler: General
Toggle fullscreen viewport numeric keypad

0

Modeler: Create
Box

↑   Shift + X

Layout: General
Select objects

↑   Shift + O

Layout: Render
Render scene

F10

Modeler: Create
Text

↑   Shift + W

Layout: Items
Load object numeric

+

Modeler: Create
Sketch curve

`

Modeler: Create
Make open curve

Ctrl + P

Layout: Modify
Move

T

Layout: Setup
Tip move

Ctrl + T

Modeler: Modify
Snap drag

↑   Shift + G

Modeler: Modify
DragNet

;

Modeler: Modify
MagNet

:

Layout: View
Decrease grid

[

Layout: General
Motion mixer

F2

Layout: View
Previous view layout

F3

Layout: Modify
Rotate

Y

Layout: View
Next view layout

F4

Layout: Setup
Record bone rest rotation

R

Modeler: Modify
Bend

~

Layout: Modify
Size

↑   Shift + H

Modeler: Multiply
Bevel

B

Layout: Modify
IK boost tool

Ctrl + B

Layout: Setup
Enter bone edit mode

↑   Shift + E

Modeler: Multiply
Extender plus

E

Layout: General
Select lights

↑   Shift + L

Modeler: Multiply
Smooth shift

↑   Shift + F

Layout: Setup
Selected bone active / inactive

Ctrl + R

Layout: Setup
Record pivot rotation

↑   Shift + P

Layout: Items
Mirror

↑   Shift + V

Layout: Modify
Path tool

Ctrl + Y

Modeler: Multiply
Clone

C

Modeler: Multiply
Knife

↑   Shift + K

Layout: Setup
Exit bone edit mode

↑   Shift + D

Modeler: Multiply
Triple

↑   Shift + T

Modeler: Multiply
Cut-saw

↑   Shift + U

Modeler: Construct
Remove polygons (leave points)

K

Layout: General
Select bones

↑   Shift + B

Layout: General
Select cameras

↑   Shift + C

Modeler: Construct
Drill

↑   Shift + R

Layout: Setup
Import rig

↑   Shift + I

Layout: General
Show / hide floating windows

⭾ Tab

Layout: Setup
Motion options

M

Modeler: Detail
Merge polygons

↑   Shift + Z

Layout: Setup
UnParent bone

Ctrl + U

Layout: Setup
Mirror hierarchy

Ctrl + W

Modeler: Detail
Set value

V

Modeler: Detail
Flip

F

Layout: Setup
Bone twist

Ctrl + K

Layout: Modify
Edit tool

Ctrl + E

Modeler: Map
Clear map from selections

_

Layout: Render
Render motion builder preview

↑   Shift + F9

Layout: Render
Render selected object

F11

Layout: Utilities
Edit plugins

Alt + F11

Modeler: View
Pan

Alt + Mouse movement

Modeler: View
Magnify

Ctrl + Alt + Mouse movement

Layout: Utilities
Master plugins

Ctrl + Q

Modeler: View
Fit all

A

Modeler: View
Fit selected

↑   Shift + A

Modeler: View
Center view around cursor

G

Layout: View
Zoom in

.

Layout: View
Zoom in x2

>

Layout: View
Zoom out

,

Layout: View
Zoom out x2

<

Modeler: View
Insert layer

Insert

Modeler: View
Delete layer

Home

Modeler: View
Object collapser

End

Modeler: View
Swap layers

'

Modeler: View
Next layer bank

Page Up

Modeler: View
Previous layer bank

Page Down

Layout: View
Increase grid

]

Modeler: View
Invert connected

?

Layout: Setup
Record maximum joint angles

}

Layout: Setup
Record minimum joint angles

{

Modeler: View
Invert selection

"

Modeler: View
Drop selection

/

Layout: Items
Clear selected item from scene

-

Layout: Setup
Add child bone

=

Modeler: View
Invert hidden

|

Modeler: View
Unhide all

\

Layout: General
Show / hide SubPatch cages

Alt + F3

Layout: General
Show / hide motion paths

Alt + F4

Layout: General
Show / hide handles

Alt + F5

Layout: General
Show / hide IK chains

Alt + F6

Layout: General
Backdrop options

Ctrl + F5

Layout: General
Volumetrics and fog options

Ctrl + F6

Layout: General
Compositing options

Ctrl + F7

Layout: General
Image processing

Ctrl + F8

Layout: General
Scene editor

Ctrl + F1

Layout: General
Graph editor

Ctrl + F2

Layout: General
Selected item properties

P

Layout: General
Auto key create

↑   Shift + F1

Layout: General
Create key

⤶ Enter

Layout: General
Set content directory

Alt + F12

Layout: Items
Add null

Ctrl + N

Layout: Modify
Stretch

H

Layout: Modify
Coordinate system: World

↑   Shift + F5

Layout: Modify
Coordinate system: Parent

↑   Shift + F6

Layout: Modify
Coordinate system: Local

↑   Shift + F7

Layout: Modify
Sliders

Ctrl + D

Layout: Setup
Enable IK

↑   Shift + F8

Layout: Setup
Export rig

↑   Shift + J

Layout: View
View mode: Back

1

Layout: View
View mode: Top

2

Layout: View
View mode: Right

3

Layout: View
View mode: Perspective

4

Layout: View
View mode: Light

5

Layout: View
View mode: Camera

6

Layout: View
View mode: Schematic

7

Layout: View
Select all object

Ctrl + A

Layout: View
Select item by name

Layout: View
Select next item

Layout: View
Select previous item

Layout: View
Select first item

↑   Shift +

Layout: View
Select last item

↑   Shift +

Layout: View
Select next sibling

Ctrl +

Layout: View
Select previous sibling

Ctrl +

Layout: View
Show / hide safe areas

Alt + F7

Layout: View
Show / hide field chart

Alt + F8

Layout: View
Toggle fullscreen viewport

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