AutoCAD

Toggle Drawing Modes

Toggle polar mode

F10

All hotkeys for AutoCAD

Toggle General Features
Cycle isometric planes

Ctrl + E

Toggle General Features
Toggle Grid

Ctrl + G

Toggle General Features
Toggle running object snaps

Ctrl + F

Toggle General Features
Toggle Pick Style

Ctrl + H

Toggle General Features
Toggle Hide pallets

Ctrl + ↑   Shift + H

Toggle General Features
Toggle Coords

Ctrl + I

Toggle General Features
Toggle Infer Constraints

Ctrl + ↑   Shift + I

Manage Screen
Clean Screen

Ctrl + 0

Manage Screen
Property Palette

Ctrl + 1

Manage Screen
Design Center Palette

Ctrl + 2

Manage Screen
Tool Palette

Ctrl + 3

Manage Screen
Sheet Set Palette

Ctrl + 4

Manage Screen
DBConnect Manager

Ctrl + 6

Manage Screen
Markup Set Manager Palette

Ctrl + 7

Manage Screen
Quick Calc

Ctrl + 8

Manage Screen
Command Line

Ctrl + 9

Manage Drawings
New Drawing

Ctrl + N

Manage Drawings
Save drawing

Ctrl + S

Manage Drawings
Open drawing

Ctrl + O

Manage Drawings
Plot dialog box

Ctrl + P

Manage Drawings
Switch to next

Ctrl + ⭾ Tab

Manage Drawings
Switch to previous drawing

Ctrl + ↑   Shift + ⭾ Tab

Manage Drawings
Switch to previous tab in current drawing

Ctrl + Page Up

Manage Drawings
Switch to next tab in current drawing

Ctrl + Page Down

Manage Drawings
Exit

Ctrl + Q

Manage Drawings
Select all objects

Ctrl + A

Toggle Drawing Modes
Display Help

F1

Toggle Drawing Modes
Toggle text screen

F2

Toggle Drawing Modes
Toggle object snap mode

F3

Toggle Drawing Modes
Toggle 3DOsnap

F4

Toggle Drawing Modes
Toggle Isoplane

F5

Toggle Drawing Modes
Toggle Dynamic UCS

F6

Toggle Drawing Modes
Toggle grid mode

F7

Toggle Drawing Modes
Toggle ortho mode

F8

Toggle Drawing Modes
Toggle snap mode

F9

Toggle Drawing Modes
Toggle polar mode

F10

Toggle Drawing Modes
Toggle object snap tracking

F11

Toggle Drawing Modes
Toggle dynamic input mode

F12

Manage Workflow
Copy object

Ctrl + C

Manage Workflow
Cut object

Ctrl + X

Manage Workflow
Paste object

Ctrl + V

Manage Workflow
Copy to clipboard with base point

Ctrl + ↑   Shift + C

Manage Workflow
Paste data as block

Ctrl + ↑   Shift + V

Manage Workflow
Undo last action

Ctrl + Z

Manage Workflow
Redo last action

Ctrl + Y

Manage Workflow
Cancel current command

Ctrl + [

Manage Workflow
Cancel current command

Ctrl + \

Manage Workflow
Cancel current command

Esc

</p><p>*A, B, C
ARC / Creates an arc

A

</p><p>*A, B, C
ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns

A then D then C

</p><p>*A, B, C
AREA / Calculates the area and perimeter of objects or of defined areas

A then A

</p><p>*A, B, C
ALIGN / Aligns objects with other objects in 2D and 3D

A then L

</p><p>*A, B, C
APPLOAD / Load Application

A then P

</p><p>*A, B, C
ARRAY / Creates multiple copies of objects in a pattern

A then R

</p><p>*A, B, C
ACTRECORD / Starts the Action Recorder

A then R then R

</p><p>*A, B, C
ACTUSERMESSAGE / Inserts a user message into an action macro

A then R then M

</p><p>*A, B, C
ACTUSERINPUT / Pauses for user input in an action macro

A then R then U

</p><p>*A, B, C
ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file

A then R then S

</p><p>*A, B, C
ATTIPEDIT / Changes the textual content of an attribute within a block

A then T then I

</p><p>*A, B, C
ATTDEF / Redefines a block and updates associated attributes

A then T then T

</p><p>*A, B, C
ATTEDIT / Changes attribute information in a block

A then T then E

</p><p>*A, B, C
BLOCK / Creates a block definition from selected objects

B

</p><p>*A, B, C
BCLOSE / Closes the Block Editor

B then C

</p><p>*A, B, C
BEDIT / Opens the block definition in the Block Editor

B then E

</p><p>*A, B, C
HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill

B then H

</p><p>*A, B, C
BOUNDARY / Creates a region or a polyline from an enclosed area

B then O

</p><p>*A, B, C
BREAK / Breaks the selected object between two points

B then R

</p><p>*A, B, C
BSAVE / Saves the current block definition

B then S

</p><p>*A, B, C
BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block

B then V then S

</p><p>*A, B, C
CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects

C then A then M

</p><p>*A, B, C
CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object

C then B then A then R

</p><p>*A, B, C
PROPERTIES / Controls properties of existing objects

C then H

</p><p>*A, B, C
CHAMFER / Bevels the edges of objects

C then H then A

</p><p>*A, B, C
CHECKSTANDARDS / Checks the current drawing for standards violations

C then H then K

</p><p>*A, B, C
COMMANDLINE / Displays the Command Line window

C then L then I

</p><p>*A, B, C
COLOR / Sets the color for new objects

C then O then L

</p><p>*A, B, C
COPY / Copies objects a specified distance in a specified direction

C then O

</p><p>*A, B, C
CTABLESTYLE / Sets the name of the current table style

C then T

</p><p>*A, B, C
NAVVCUBE / Controls the visibility and display properties of the ViewCube tool

C then U then B then E

</p><p>*A, B, C
CYLINDER / Creates a 3D solid cylinder

C then Y then L

D, E, F
DIMSTYLE / Creates and modifies dimension styles

D

D, E, F
DIMANGULAR / Creates an angular dimension

D then A then N

D, E, F
DIMARC / Creates an arc length dimension

D then A then R

D, E, F
DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension

D then B then A

D, E, F
DBCONNECT / Provides an interface to external database tables

D then B then C

D, E, F
DIMCENTER / Creates the center mark or the centerlines of circles and arcs

D then C then E

D, E, F
DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension

D then C then O

D, E, F
DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects

D then C then O then N

D, E, F
DIMDISASSOCIATE / Removes associativity from selected dimensions

D then D then A

D, E, F
DIMDIAMETER / Creates a diameter dimension for a circle or an arc

D then D then I

D, E, F
DIMEDIT / Edits dimension text and extension lines

D then E then D

D, E, F
DIST / Measures the distance and angle between two points

D then I

D, E, F
DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object

D then I then V

D, E, F
DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension

D then J then L

D, E, F
DIMJOGGED / Creates jogged dimensions for circles and arcs

D then J then O

D, E, F
DATALINK / The Data Link dialog box is displayed

D then L

D, E, F
DATALINKUPDATE / Updates data to or from an established external data link

D then L then U

D, E, F
DONUT / Creates a filled circle or a wide ring

D then O

D, E, F
DIMORDINATE / Creates ordinate dimensions

D then O then R

D, E, F
DIMOVERRIDE / Controls overrides of system variables used in selected dimensions

D then O then V

D, E, F
DRAWORDER / Changes the draw order of images and other objects

D then R

D, E, F
DIMRADIUS / Creates a radius dimension for a circle or an arc

D then R then A

D, E, F
DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects

D then R then E

D, E, F
DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure

D then R then M

D, E, F
DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties

D then S

D, E, F
TEXT / Creates a single-line text object

D then T

D, E, F
DVIEW / Defines parallel projection or perspective views by using a camera and target

D then V

D, E, F
DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file

D then X

D, E, F
ERASE / Removes objects from a drawing

E

D, E, F
DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames

E then D

D, E, F
ELLIPSE / Creates an ellipse or an elliptical arc

E then L

D, E, F
EXPORTPDF / Exports drawing to PDF

E then P then D then F

D, E, F
EXTERNALREFERENCES / Opens the External References palette

E then R

D, E, F
EXTEND / Extends objects to meet the edges of other objects

E then X

D, E, F
QUIT / Exits the program

E then X then I then T

D, E, F
EXPORT / Saves the objects in a drawing to a different file format

E then X then P

D, E, F
EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space

E then X then T

D, E, F
FILLET / Rounds and fillets the edges of objects

F

D, E, F
FILTER / Creates a list of requirements that an object must meet to be included in a selection set

F then I

D, E, F
FSMODE / Creates a selection set of all objects that touch the selected object

F then S

D, E, F
FLATSHOT / Creates a 2D representation of all 3D objects based on the current view

F then S then H then O then T

G, H, I
GROUP / Creates and manages saved sets of objects called groups

G

G, H, I
GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects

G then C then O then N

G, H, I
GRADIENT / Fills an enclosed area or selected objects with a gradient fill

G then D

G, H, I
GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file

G then E then O

G, H, I
HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill

H

G, H, I
HATCHEDIT / Modifies an existing hatch or fill

H then E

G, H, I
HIDE / Regenerates a 3D wireframe model with hidden lines suppressed

H then I

G, H, I
INSERT / Inserts a block or drawing into the current drawing

I

G, H, I
IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values of images

I then A then D

G, H, I
IMAGEATTACH / Inserts a reference to an image file

I then A then T

G, H, I
IMAGECLIP / Crops the display of a selected image to a specified boundary

I then C then L

G, H, I
ID / Displays the UCS coordinate values of a specified location

I then D

G, H, I
IMAGE / Displays the External References palette

I then M

G, H, I
IMPORT / Imports files of different formats into the current drawing

I then M then P

G, H, I
INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions

I then N

G, H, I
INTERFERE / Creates a temporary 3D solid from the interferences between two sets of selected 3D solids

I then N then F

G, H, I
INSERTOBJ / Inserts a linked or embedded object

I then O

J, K, L
JOIN / Joins similar objects to form a single, unbroken object

J

J, K, L
DIMJOGGED / Creates jogged dimensions for circles and arcs

J then O then G

J, K, L
LINE / Creates straight line segments

L

J, K, L
LAYER / Manages layers and layer properties

L then A

J, K, L
LAYERSTATE / Saves, restores, and manages named layer states

L then A then S

J, K, L
QLEADER / Creates a leader and leader annotation

L then E

J, K, L
LENGTHEN / Changes the length of objects and the included angle of arcs

L then E then N

J, K, L
MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level

L then E then S then S

J, K, L
LIST / Displays property data for selected objects

L then I

J, K, L
LAYOUT / Creates and modifies drawing layout tabs

L then O

J, K, L
LINETYPE / Loads, sets, and modifies linetypes

L then T

J, K, L
LTSCALE / Changes the scale factor of linetypes for all objects in a drawing

L then T then S

J, K, L
LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units

L then W

M, N, O
MOVE / Moves objects a specified distance in a specified direction

M

M, N, O
MATCHPROP / Applies the properties of a selected object to other objects

M then A

M, N, O
MATERIALS / Shows or hides the Materials window

M then A then T

M, N, O
MEASURE / Joins similar objects to form a single, unbroken object

M then E

M, N, O
MEASUREGEOM / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points

M then E then A

M, N, O
MIRROR / Creates a mirrored copy of selected objects

M then I

M, N, O
MLINE / Creates multiple parallel lines

M then L

M, N, O
MLEADERALIGN / Aligns and spaces selected multileader objects

M then L then A

M, N, O
MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader

M then L then C

M, N, O
MLEADER / Creates a multileader object

M then L then D

M, N, O
MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader object

M then L then E

M, N, O
MLEADERSTYLE / Creates and modifies multileader styles

M then L then S

M, N, O
PROPERTIES / Controls properties of existing objects

M then O

M, N, O
MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one level

M then O then R then E

M, N, O
MSPACE / Switches from paper space to a model space viewport

M then S

M, N, O
MARKUP / Opens the Markup Set Manager

M then S then M

M, N, O
MTEXT / Creates a multiline text object

M then T

M, N, O
MVIEW / Creates and controls layout viewports

M then V

M, N, O
GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file

N then O then R then T then H

M, N, O
NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion

N then S then H then O then T

M, N, O
NEWVIEW / Creates a named view with no motion

N then V then I then E then W

M, N, O
OFFSET / Creates concentric circles, parallel lines, and parallel curves

O

M, N, O
OPTIONS / Customizes the program settings

OBJECTSELECTION + LIMIT

M, N, O
SURFOFFSET/ Creates a parallel surface or solid by setting an offset distance from a surface

OFFSETSRF

M, N, O
OPTIONS / Customizes the program settings

OP

M, N, O
SURFOFFSET / Creates a parallel surface or solid by setting an offset distance from a surface

OPENPROJECT

M, N, O
3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only

O then R then B then I then T

M, N, O
OSNAP / Sets running object snap modes

O then S

P, Q, R
PAN / Adds a parameter with grips to a dynamic block definition

P

P, Q, R
PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data

P then A

P, Q, R
PARAMETERS / Controls the associative parameters used in the drawing

P then A then R

P, Q, R
BPARAMETER / Adds a parameter with grips to a dynamic block definition

P then A then R then A then M

P, Q, R
SURFPATCH / Creates a new surface by fitting a cap over a surface edge that forms a closed loop

P then A then T then C then H

P, Q, R
POINTCLOUD / Provides options to create and attach point cloud files

P then C

P, Q, R
POINTCLOUDATTACH / Inserts an indexed point cloud file into the current drawing

P then C then A then T then T then A then C then H

P, Q, R
POINTCLOUDINDEX / Creates an indexed point cloud (PCG or ISD) file from a scan file

P then C then I then N then D then E then X

P, Q, R
PEDIT / Edits polylines and 3D polygon meshes

P then E

P, Q, R
PLINE / Creates a 2D polyline

P then L

P, Q, R
POINT / Creates a point object

P then O

P, Q, R
HIDEPALETTES / Hides currently displayed palettes (including the command line)

P then O then F then F

P, Q, R
POLYGON / Creates an equilateral closed polyline

P then O then L

P, Q, R
SHOWPALETTES / Restores the display of hidden palettes

P then O then N

P, Q, R
PROPERTIES / Displays Properties palette

P then R

P, Q, R
PREVIEW / Displays the drawing as it will be plotted

P then R then E

P, Q, R
PLOT / Plots a drawing to a plotter, printer, or file

PRINT

P, Q, R
PSPACE / Switches from a model space viewport to paper space

P then S

P, Q, R
POLYSOLID / Creates a 3D wall-like polysolid

P then S then O then L then I then D

P, Q, R
PUBLISHTOWEB / Creates HTML pages that include images of selected drawings

P then T then W

P, Q, R
PURGE / Removes unused items, such as block definitions and layers, from the drawing

P then U

P, Q, R
PYRAMID / Creates a 3D solid pyramid

P then Y then R

P, Q, R
QUICKCALC / Opens the QuickCalc calculator

Q then C

P, Q, R
QUICKCUI / Displays the Customize User Interface Editor in a collapsed state

Q then C then U then I

P, Q, R
QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images

Q then P

P, Q, R
QSAVE / Saves the current drawing

Q then S then A then V then E

P, Q, R
QVDRAWING / Displays open drawings and layouts in a drawing using preview images

Q then V then D

P, Q, R
QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing

Q then V then D then C

P, Q, R
QVLAYOUT / Displays preview images of model space and layouts in a drawing

Q then V then L

P, Q, R
QVLAYOUTCLOSE / Closes preview images of model space and layouts in the current drawing

Q then V then L then C

P, Q, R
REDRAW / Refreshes the display in the current viewport

R

P, Q, R
REDRAWALL / Refreshes the display in all viewports

R then A

P, Q, R
RENDERCROP / Renders a specified rectangular area, called a crop window, within a viewport

R then C

P, Q, R
REGEN / Regenerates the entire drawing from the current viewport

R then E

P, Q, R
REGENALL / Regenerates the drawing and refreshes all viewports

R then E then A

P, Q, R
RECTANG / Creates a rectangular polyline

R then E then C

P, Q, R
REGION / Converts an object that encloses an area into a region object

R then E then G

P, Q, R
RENAME / Changes the names assigned to items such as layers and dimension styles

R then E then N

P, Q, R
REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis

R then E then V

P, Q, R
ROTATE / Rotates objects around a base point

R then O

P, Q, R
RENDERPRESETS / Specifies render presets, reusable rendering parameters, for rendering an image

R then P

P, Q, R
RPREF / Displays or hides the Advanced Render Settings palette for access to advanced rendering settings

R then P then R

P, Q, R
RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model

R then R

P, Q, R
RENDERWIN / Displays the Render window without starting a rendering operation

R then W

S, T, U
STRETCH / Stretches objects crossed by a selection window or polygon

S

S, T, U
SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling

S then C

S, T, U
SCALESCRIPT / Executes a sequence of commands from a script file

S then C then R

S, T, U
SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region

S then E then C

S, T, U
SETVAR / Lists or changes the values of system variables

S then E then T

S, T, U
SHADEMODE / Starts the VSCURRENT command

S then H then A

S, T, U
SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects

S then L

S, T, U
SNAP / Restricts cursor movement to specified intervals

S then N

S, T, U
SOLID / Creates solid-filled triangles and quadrilaterals

S then O

S, T, U
SPELL / Checks spelling in a drawing

S then P

S, T, U
SPLINEDIT / Edits a spline or spline-fit polyline

S then P then E

S, T, U
SPLINE / Creates a smooth curve that passes through or near specified points

S then P then L

S, T, U
SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects

S then P then L then A then N then E

S, T, U
SEQUENCEPLAY / Plays named views in one category

S then P then L then A then Y

S, T, U
MESHSPLIT / Splits a mesh face into two faces

S then P then L then I then T

S, T, U
SHEETSET / Opens the Sheet Set Manager

S then S then M

S, T, U
STYLE / Creates, modifies, or specifies text styles

S then T

S, T, U
STANDARDS / Manages the association of standards files with drawings

S then T then A

S, T, U
SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction

S then U

S, T, U
MTEXT / Creates a multiline text object

T

S, T, U
TABLET / Calibrates, configures, and turns on and off an attached digitizing tablet

T then A

S, T, U
RABLE / Creates an empty table object

T then B

S, T, U
TEXTEDIT / Edits a dimensional constraint, dimension, or text object

T then E then D then I then T

S, T, U
THICKNESS / Sets the default 3D thickness property when creating 2D geometric objects

T then H

S, T, U
TILEMODE / Controls whether paper space can be accessed

T then I

S, T, U
TOOLBAR / Displays, hides, and customizes toolbars

T then O

S, T, U
TOLERANCE / Creates geometric tolerances contained in a feature control frame

T then O then L

S, T, U
TORUS / Creates a donut-shaped 3D solid

T then O then R

S, T, U
TOOLPALETTES / Opens the Tool Palettes window

T then P

S, T, U
TRIM / Trims objects to meet the edges of other objects

T then R

S, T, U
TABLESTYLE / Creates, modifies, or specifies table styles

T then S

S, T, U
UCSMAN / Manages defined user coordinate systems

U then C

S, T, U
UNITS / Controls coordinate and angle display formats and precision

U then N

S, T, U
UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command

UNHIDE

S, T, U
UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command

UNISOLATE

S, T, U
UNION / Unions two solid or two region objects

U then N then I

V, W, X
VIEW / Saves and restores named views, camera views, layout views, and preset views

V

V, W, X
VIEWGO / Restores a named view

V then G then O

V, W, X
DDVPOINT / Sets the 3D viewing direction

V then P

V, W, X
VIEWPLAY / Plays the animation associated to a named view

V then P then L then A then Y

V, W, X
VSCURRENT / Sets the visual style in the current viewport

V then S

V, W, X
VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport

V then S then M

V, W, X
WBLOCK / Writes objects or a block to a new drawing file

W

V, W, X
WEDGE / Creates a 3D solid wedge

W then E

V, W, X
NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools

W then H then E then E then L

V, W, X
EXPLODE / Breaks a compound object into its component objects

X

V, W, X
XATTACH / Inserts a DWG file as an external reference (xref)

X then A

V, W, X
XBIND / Binds one or more definitions of named objects in an xref to the current drawing

X then B

V, W, X
XCLIP / Crops the display of a selected external reference or block reference to a specified boundary

X then C

V, W, X
XLINE / Creates a line of infinite length

X then L

V, W, X
XREF / Starts the EXTERNALREFERENCES command

X then R

Y - Z
ZOOM / Increases or decreases the magnification of the view in the current viewport

Z

Y - Z
ANALYSISZEBRA / Projects stripes onto a 3D model to analyze surface continuity

Z then E then B then R then A

Y - Z
ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package

Z then I then P

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Toggle display of left panel
Main Application Shortcuts - Change View and Display

F10


Microsoft Word 2007 (Windows)
Show KeyTips.
Function key reference: Function keys

F10


InDesign CS5 (MacOS)
Display the Stroke panel
Editing Paths and Frames

F10


Smartplant Review (Windows)
Next Tag
Function Keys

F10


UltraEdit (Windows)
Execute Windows Program
DOS Menu

F10


Visual Studio 2015 (Windows)
Debug / step over
Build and Debug

F10


Oracle SQL Developer 4 (Windows)
Explain Plan
Worksheet

F10


Microsoft Windows 7 (Windows)
Display the Options menu
Windows Help

F10


CATIA V5 (Windows)
Toggle Swap Visible Space
38 Shortcuts for CATIA V5 (Windows)

F10


AutoCAD 2012 (Windows)
Toggle polar mode
Toggle Drawing Modes

F10


Avid Media Composer 7 (Windows)
Adds a Yellow locator to the clip
Capturing

F10


Avid Media Composer 7 (MacOS)
Adds a Yellow locator to the clip
Capturing

F10


Texmaker 4.0.2 (Windows)
View log
"Tools" menu

F10


FL Studio (Windows)
Show/hide MIDI settings
Window Navigation

F10


Presonus Studio One (Windows)
Show pool
View Menu

F10


Adobe Acrobat Pro (Windows)
Move focus to menus
Navigation

F10


Adobe Acrobat Pro (Windows)
Close context menu
Navigation

F10


Linux Mint (Linux)
Open file menu
File Manager (Nemo) - General

F10


Qt Creator (MacOS)
Step over
Debugging

F10


Qt Creator (Windows)
Step over
Debugging

F10


Camtasia 8 (Windows)
Stop
Recorder Hotkeys

F10


Autodesk Maya 2015 (Windows)
Select - Edge
Making Selections

F10


Microsoft Excel 2010 (Windows)
Select the active tab of the Ribbon and activate the access keys. Press either of these keys again to move back to the document and cancel the access keys. and then arrow left or arrow right
Work with the Excel Ribbon

Alt / F10


Autodesk Maya 2017 (Windows)
Select - Edge
Making Selections

F10


Adobe After Effects CC (Windows)
Switch to 3D view 1 (defaults to Front)
3D Layers

F10


Adobe After Effects CC (MacOS)
Switch to 3D view 1 (defaults to Front)
3D Layers

F10


InDesign CC (Windows)
Stroke
Panels

F10


InDesign CC (MacOS)
Stroke
Panels

F10


Hexagon 2 (MacOS)
Flat Solid and Edges Display
Select,Interface and Display Shortcuts

F10


Hexagon 2 (Windows)
Flat Solid and Edges Display
Select,Interface and Display Shortcuts

F10


ArchiCAD 20 (Windows)
PhotoRender Projections
Images

F10


ArchiCAD 20 (MacOS)
PhotoRender Projections
Images

F10


Dynamics NAV 2015 (Windows)
Select the Menu bar and Display Access keys
Function Key Shortcuts

F10 / Alt


Dynamics SL 2015 (Windows)
Puts focus on the Solomon Tool Bar
Function Key Shortcuts

F10


Autodesk Inventor 2017 (Windows)
Sketch Visibility
Function Key

F10


Microsoft Word 2016 (Windows)
Show KeyTips.
All Function Key Shortcuts

F10


Autodesk 3ds Max 2017 (Windows)
Render scene dialogue
General user interface

F10


Autodesk Revit Architecture (Windows)
Keytips
Function Keys

F10


AutoCad Architecture 2017 (Windows)
Polar tracking
Function Keys

F10


AutoCAD 2016 (Windows)
Toggles Polar Tracking
General

F10


Act! CRM (Windows)
Group list
View Shortcuts

F10


GTA V Cheats (Windows)
Drop Ammunition
Online Control Keys

F10


Blender 3D (Windows)
Display Scene Context
Universal

F10


Adobe Dreamweaver (Windows)
Code Inspector
Windows

F10


Corel WordPerfect X8 (Windows)
Menu Command
63 Shortcuts for Corel WordPerfect X8 (Windows)

F10


Steinberg Cubase 9 (Windows)
Next tool
Tool

F10


Steinberg Cubase 9 (MacOS)
Next tool
Tool

F10


Chief Architect (Windows)
Angle Snaps
View Mode

F10


Chief Architect (MacOS)
Angle Snaps
View Mode

F10


Corel Draw X8 (Windows)
Shape tool
Toolbox Tool Selection

F10


Corel Quattro Pro X8 (Windows)
Move Selector to Menu Bar
Function Keys

F10


Final Fantasy XV (Windows)
Target focus target
Targeting

F10


Adobe Captivate 2017 (Windows)
Preview Current Slide an d Following N Slides
Function Key Shortcuts

F10


Adobe Captivate 2017 (Windows)
Stop Full Motion Recording
Recording

F10


Primevera P6 P6 (Windows)
Commit Changes
General Shortcuts

F10


MetaTrader MT4 (Windows)
Open PopUp Prices Window
Function Key Shortcuts

F10


Zerodha Trader (Windows)
Log Out
Other Shortcuts

F10


XYplorer (Windows)
Dual Pane
Function key Shortcuts

F10


MediaMonkey (Windows)
Show Genre node
Standard Keyboard Shortcuts

F10


Xamarin Studio (MonoDevelop) (Windows)
Step Over
Debug Menu

F10


CrazyTalk 8 (Windows)
Click the Record button in Puppeteering Panel
Timeline Editing

F10


iClone 7 (Windows)
Current Frame Preview
Working Area

F10


CrazyTalk 8 (Windows)
Click the Record button in Puppeteering Panel
Puppeteering Panel

F10


CityEngine (Windows)
Show/hide graph networks
48 Shortcuts for CityEngine (Windows)

F10


CityEngine (MacOS)
Show/hide graph networks
48 Shortcuts for CityEngine (MacOS)

F10


Rhino (Windows)
Points On
Default Shortcuts

F10


Visual Studio Code (Windows)
Step over
Debug

F10


Tableau (Windows)
Toggles Automatic Updates on and off
General

F10


OpenSCAD (MacOS)
Surfaces
Function Shortcuts

F10


Alphacam (Windows)
Snap to Tangent
Geometry Creation

F10


Exact Audio Copy
Drive options
File menu

F10


Solidworks 2019
Toolbar
Commands

F10


CuteFTP (Windows)
Switch between Log pane and Queue pane
General

F10


RStudio (Windows)
Execute next line
Debug

F10


CuteFTP (MacOS)
Switch between Log pane and Queue pane
72 Shortcuts for CuteFTP (MacOS)

F10


RStudio (MacOS)
Execute next line
Debug

F10


Zwift (PC and macOS)
Screen Capture / Photo
Function

F10


Smite (MacOS)
Pause
Other Controls

F10


Smite (Windows)
Pause
Other Controls

F10


Gigabyte Aorus motherboard
Save all the changes and exit the BIOS Setup program
Classic BIOS setup

F10


Open Rails 0.6.2
Next station
Panels

F10


ChessBase 13
Load next game in list
Board window

F10


Miscreated
Emote: Point finger
Emote

F10


winIDEA
Step over the next statement
Debug

F10


HyperWorks (Windows)
Check Elements:2D
24 Shortcuts for HyperWorks (Windows)

F10


progeCAD (Windows)
Turns the status bar on and off
51 Shortcuts for progeCAD (Windows)

F10


Mastercam (Windows)
List all functions and execute selected
53 Shortcuts for Mastercam (Windows)

F10


progeCAD (Windows)
Turns the status bar on and off
Function Key Shortcuts

F10


Roblox
Graphics level
Misc

F10


Xyplorer
Dual Pane
Panes Menu

F10


Ableton Live 9 (Windows)
Back to Arrangement
Transport

F10


Ableton Live 9 (MacOS)
Back to Arrangement
Transport

F10


Ulead PhotoImpact 8 (Windows)
Toggles between showing or hiding the AccessPanel
View Menu

F10


IRONCAD (Windows)
Toggles TriBall on/off for shape/part
Triball Function Keys

F10


DaVinci Resolve 15 (Mac)
Overwrite
Edit menu

F10


Cobalt (Windows)
Browser
70 Shortcuts for Cobalt (Windows)

F10


Inkscape (Windows)
Main menu
Window

F10


DaVinci Resolve 14 (Windows)
Overwrite Edit
Edit

F10


DaVinci Resolve 14 (MacOS)
Overwrite Edit
Edit

F10


Inkscape (MacOS)
Main menu
Window

F10


Maxwell Render (Windows)
Front face
Polygon Selection

F10


DaVinci Resolve 14 (Windows)
Overwrite
Edit

F10


DaVinci Resolve 14 (MacOS)
Overwrite
Edit

F10


Target 3001! (Windows)
Menu Mode
Function key Shortcuts

F10


Roblox Studio
Step over
Scripting

F10


Ulead PhotoImpact 8 (Windows)
Opens the Document Manager
Miscellaneous

F10


WavePad Sound Editor (Windows)
Play normal speed
Play Operations

F10


WavPad Sound Editor (MacOS)
Play normal speed
Play Operations

F10


gEDA (Linux)
File menu
Other Important Shortcuts

F10


Battlezone 98 Redux
Select weapon
Weapons

F10


Europa Universalis IV
Screenshots mapmode
General

F10


Substance Painter
Mode Rendering (Iray)
General

F10


Substance Painter (Mac)
Mode Rendering (Iray)
General

F10


BricsCAD (Windows)
Toggles the Polar Tracking setting
Function Key Shortcuts

F10


FlightGear
Toggle menu on/off
Display options

F10


BricsCAD (Linux)
Toggles the Polar Tracking setting
Function Key Shortcuts

F10


BricsCAD (MacOS)
Toggles the Polar Tracking setting
Function Key Shortcuts

F10


Banner 9 (Windows, Mac)
Save
Windows shortcuts

F10


Modo (Windows)
Render current view
Render

F10


Modo (MacOS)
Render current view
Render

F10


MuseScore (Windows)
Mixer
Display Shortcuts

F10


MuseScore (MacOS)
Mixer
Display Shortcuts

F10


DraftSight (Windows)
Turns Polar Guides On/Off
37 Shortcuts for DraftSight (Windows)

F10


Aspire (Windows)
Opens the Alignment Tools form
General Shortcuts

F10


VCarve Pro (Windows)
Opens the Alignment Tools form
General Shortcuts

F10


RStudio (Mac)
Execute Next Line
Debug

F10


RStudio
Execute Next Line
Debug

F10


Aspire (Windows)
Opens the Alignment Tools form
Alignment

F10


VCarve Pro (Windows)
Opens the Alignment Tools form
Alignment

F10


PRTG Network Monitor
Context menu > Tools > Custom tool command (if available)
Enterprise console

F10


Ableton Live 10
Back to Arrangement
Transport

F10


Ableton Live 10 (Mac)
Back to Arrangement
Transport

F10


KeyCreator (Windows)
Backup in Function
Miscellaneous Shortcuts

F10 / Backspace


American Truck Simulator
Take a screenshot
Interface controllers

F10


AVImark
Go To date
Boarding calendar

F10


Tableau
Toggle automatic data updates on and off
Data (Tableau Desktop)

F10


DayZ
Die
Communication

F10


Google Chrome
Open the Chrome menu
Feature shortcuts

F10


RimWorld
Take screenshot
User interface

F10


Lacerte
Open Technical Support Window
Clients, Detail, Forms and Diagnostics screens

F10


Samsung TV
Volume up
General

F10


Company of Heroes
Toggle in-game menu
General

F10


Nuclide (Linux)
Step over a piece of code. For example, if you are stopped at a method call, this will execute that method without stepping through it line-by-line.
Debugger

F10


Nuclide (Mac)
Step over a piece of code. For example, if you are stopped at a method call, this will execute that method without stepping through it line-by-line.
Debugger

F10


Tibia
Levitate up
Action bar

F10


Evernote for Windows
Show/Hide Left Panel
Application-wide

F10


RPG Maker
Resource manager
Editor

F10


Old School RuneScape (OSRS)
Switch to the options tab
General

F10


ZoomText
AppReader: Text View
ZoomText Keyboard

F10


Kerbal Space Program
Temperature Gauges
System/UI Commands

F10


SQL Server Profiler
Step through a replayed trace
Replay

F10


NoxPlayer
Lock the mouse to the emulator window
General

F10


PaintShop Pro 2018
Learning Center
Single key shorcuts

F10


ProgeCAD
Status Bar
General

F10


Diablo
Auto Send messages during auto play
General

F10


Bluebeam Revu
Close context menu
Miscellaneous

F10


Magic: The Gathering Online
Shortcut for choosing "No"
General

F10


StarCraft 2
Menu
Interface

F10


Terraria
Toggle FPS
Other hotkeys

F10


Logo Accounting
Open listing windows for receipts, invoices and reports
General

F10


CorelDRAW Graphics Suite 2018
Shape
General

F10


Microsoft Word 2016
Show KeyTips
Function key reference

F10


Windows PowerShell ISE
Step Over
Script debugging

F10


BSPlayer
Boss button
Misc

F10


Camtasia
Stop
Recorder

F10


Euro Truck Simulator 2
Take a screenshot
Interface controls

F10


Inkscape
Main menu
Window

F10


Virtual DJ 2018
Sampler 10 play_stop
General

F10


LightWave 3D
Render scene
Layout: Render

F10


Microsoft Paint
Displays key tips like the Alt key
Function keys

F10


TextRoom
Export to Google Docs
General

F10


gedit
Open the file menu
Show and hide panes

F10


Dota 2
Opens the broadcaster menu
Spectator & replay controls

F10


Microsoft FrontPage
Select the menu bar (menu bar: The horizontal bar below the title bar that contains the names of menus. A menu bar can be the built-in menu bar or a custom menu bar.), or close an open menu and submenu at the same time.
Access and use menus and toolbars

F10


Warcraft III
Toggle Game Menu on/off
Menu commands

F10


Clipboard Master
Show context menu
Screenshots

F10


World of Warcraft
4th bag
Panels

F10


Microsoft Visual Studio 2017 (Most used shortcuts)
Debug.StepOver
Debug

F10


WavePad
Play Normal Speed
Play Operations

F10


Microsoft Visual Studio 2017 (All shortcuts)
Debug.StepOver
Debug

F10


Comodo IceDragon
Toggle Menu Bar (when hidden)
Miscellaneous

F10


PSPad
HTML Page Preview
HTML

F10


GIMP
Main Menu
View

F10


Microsoft PowerPoint (Creating presentations)
Select the active tab of the ribbon and activate the access keys
Ribbon: Change focus by using the keyboard

F10


WriteMonkey
Show and focus document list / toggle documents / jumps
General

F10


WordPerfect X8
Menu Command
General

F10


WinHex
Refine volume snapshot
Specialist menu

F10


LibreOffice
Activates the first menu (File menu)
Controlling documents and windows

F10


GNU Emacs
Activate menu bar items in text terminals
The minibuffer

F10


WinNc
Quit
General

F10


NewsBin Pro
Activate menu bar
Standard Windows keyboard navigation

F10


KompoZer
(Controlled through keyboard preference in Control Panel) Open Main Menu (switches to the first drop-down menu at the top of the window)
General

F10


Midnight Commander
Ends current action; editor, viewer, dialog window or ends mc program.
Function keys

F10


Qt Creator
Step over
Debugging

F10


Guitar Pro
Edit automations
Edit

F10


Microsoft Access 2016
Select the active tab of the ribbon and activate KeyTips
Navigating the ribbon

F10


Maxthon
URL keys
Others

F10


MediaMonkey
Show genre node
General

F10


Microsoft Excel 2016
Turns key tips on or off (Pressing Alt does the same thing)
Function keys

F10


Visual Studio Code (Mac)
Step over
Debug

F10


Visual Studio Code (Linux)
Step over
Debug

F10


Visual Studio Code (Windows)
Step over
Debug

F10


Chrome DevTools
Step over next function or call
Sources panel

F10


PeaZip
Menu
Functional keys

F10


WinSCP
Quit
Service commands

F10


SQL Server Management Studio (SSMS)
Step over
Transact-SQL debugger

F10


Mozilla Thunderbird
Toggle menu bar (if hidden)
Controlling Thunderbird windows and tabs

F10


Overwatch
Spectate 10
Spectate

F10


Adobe Acrobat 2017 (Mac)
Close context menu
General navigating

F10


Adobe Acrobat 2017 (Windows and Unix)
Close context menu
General navigating

F10


Unity Desktop (Linux)
Open first application menu item (e.g. "File" menu). Use arrow keys to cycle among menus and menu entries. Use esc to close menu without selecting anything.
Other

F10


Microsoft Windows Vista (Windows)
Jump to Application Menu.
Work with Vista (Application) Windows

F10 / Alt +letter, then arrow keys


Microsoft Excel 2007 (Windows)
Turns key tips on or off.
Function keys in Excel 2007

F10


Microsoft Word 2010 (Windows)
Select item in Ribbon
Navigate within Documents - Ribbons

F10 / Alt


InDesign CS5 (Windows)
Display the Stroke panel
Editing Paths and Frames

F10


Microsoft Excel 2007 (Windows)
Select the active tab of the Ribbon and activate the access keys. . Press either of these keys again to move back to the document and cancel the access keys.
Work with the Excel Ribbon

Alt / F10


Microsoft Word 2010 (Windows)
Select item in Ribbon
Edit Documents - Ribbons

F10 / Alt


Adobe After Effects CS5 (MacOS)
Switch to 3D view 1 (defaults to Front)
3D Layers

F10


Adobe After Effects CS5 (Windows)
Switch to 3D view 1 (defaults to Front)
3D Layers

F10


Microsoft Word 2010 (Windows)
Select item in Ribbon
Formats - Ribbons

F10 / Alt


Microsoft Word 2010 (Windows)
Select item in Ribbon
Manage Word View - Ribbons

F10 / Alt


Microsoft Word 2010 (Windows)
Select item in Ribbon
Tables - Ribbons

F10 / Alt


Scrivener 1.9.9
Show index card status
View

F10